Graveyard Keeper 2 Areas - Unlock Order & Progression
The areas of Graveyard Keeper 2 in unlock order, with what to do and what awaits in each.
Six Areas, One Keeper
The map opens in a dungeon and ends under one: the Graveyard is the base, the Town is the project, the Village is the pantry, the Forest is the frontier, the Swamp is the harvest, and the Inquisition Base and Sewers are the reckoning. Fast travel β activated with Faith at pins like the Crossroads, the Quarry, the Royal Foundry, and the Stilt Houses β stitches the six together once you have earned the pins. Walk it once, then teleport it forever. The region pages that follow break down what each area gates, gives, and costs.
The Six Areas
The Graveyard
Unlock: Unlocked at the end of the opening escape β the chain that starts in an Inquisition Dungeon cell ends when you take the burial certificate and the graveyard with it.
1 Zombies Β· 2 Quests
The Town
Unlock: Crossed during the opening escape through its abandoned streets, then becomes the game's central project once the main story shifts from survival to restoration.
3 Zombies Β· 3 Quests
The Village
Unlock: Opens along the main story track as questing expands beyond the town β the road leads out to farmland, a tavern, and a slower pace of trouble.
1 Zombies Β· 0 Quests
The Forest
Unlock: The road through the Forest opens with the Forest Pass quest chain β the main story routes you here once the town chapter is underway.
1 Zombies Β· 1 Quests
The Swamp
Unlock: Reached as the story pushes exploration past the Forest β the Stilt Houses and the Swamp get their own Faith-activated fast-travel pins once you have walked in.
1 Zombies Β· 0 Quests
Inquisition Base & Sewers
Unlock: You start the game in its dungeon; the area returns as an endgame destination once the late story sends you back down β the Sewers and the Old God wait beneath.
1 Zombies Β· 2 Quests