Graveyard Keeper 2 Zombies & Undead Compendium
Every zombie in Graveyard Keeper 2: worker types, zombie fighters and the six enemy strains, with roles, areas and counters.

All Zombies (8)
| Zombie | Area | Type | Counter |
|---|---|---|---|
| Worker Zombie | The Graveyard | Worker | Work Zones |
| Zombie Fighter | The Town | Fighter | Barracks |
| Wild Zombie | The Town | Enemy | Melee Weapons |
| Door Zombie | The Town | Enemy | Flank Attacks |
| Bucket Zombie | The Village | Enemy | Melee Weapons |
| Bloated Zombie | The Forest | Enemy | Ranged Attacks |
| Spitter Zombie | The Swamp | Enemy | Zombie Squad |
| Barrel Zombie | Inquisition Base & Sewers | Enemy | Keep Distance |
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Your Undead — Workers and Fighters
The zombies on your side of the fence. Workers are labor assigned through Work Zones; Fighters are troops the Barracks fields in four-strong squads with a spear or a bow and real armor. Both are born the same way — a corpse with six intact organs plus one Reanimation Liquid on the basement Resurrection Table. The table below is the short version of who does what.
| Zombie | Area | Type | Counter |
|---|---|---|---|
| Worker Zombie | The Graveyard | Worker | Work Zones |
| Zombie Fighter | The Town | Fighter | Barracks |
Hostile Zombies — The Six Enemy Types
The enemy half of the bestiary: six hostile types spread across every area you restore. Each has one clean answer, and the Counter column is it. Trade melee with Wild and Bucket, flank the Door Zombie's plank shield, out-range the Bloated, swarm the Spitter with your squad, and never stand next to a Barrel.
| Zombie | Area | Type | Counter |
|---|---|---|---|
| Wild Zombie | The Town | Enemy | Melee Weapons |
| Door Zombie | The Town | Enemy | Flank Attacks |
| Bucket Zombie | The Village | Enemy | Melee Weapons |
| Bloated Zombie | The Forest | Enemy | Ranged Attacks |
| Spitter Zombie | The Swamp | Enemy | Zombie Squad |
| Barrel Zombie | Inquisition Base & Sewers | Enemy | Keep Distance |
How to Read the Type Column
Type is whose side the zombie is on. Worker means yours — automated labor you resurrect and assign through Work Zones. Fighter means yours and armed — Zombie Fighters with spears or bows that the Barracks fields as four-strong squads. Enemy means hostile: the six hostile types that stand between you and a restored realm.
Resurrection Days and the Six-Day Week
The Reanimation Liquid economy and the Envy-day restriction together set the pace of your army's growth: one zombie per prepared table per activation, then the lab goes dark until the next Lust ends. A successful Prayer for Storms lifts the restriction for any day while the God of the storms' favor lasts, so bank corpses and liquid for those windows. The six-day week runs the calendar the whole plan hangs on — schedule the lab, the sermons, and the market around it.